Shape Data Folder -> rename it to general name of the outfit. is there any mod for clothing physics in Skyrim SE. Any help would be appreciated. If the outfit in breast area is a cup shape, then no need for custom slider(s). - Copy bone weight. - Go back to Meshes tab. Go back to the Meshes tab, right click on the meshes and copy bone weights. This page was last edited on 27 May 2019, at 12:36. Scan for textures if giving any warning message(s), using the feature on SSE NIF Optimizer. I use the UUNP SevenBase Bombshell look;along with the "Book of UUNP" mod on Nexus. The plugin is ESPFE so it will not take a slot in your load order. Ive been looking for the thieves guild Spice Gear … You can’t apply the same setting to all skirt, as it depends on the style. Press the letter "T" on your keyboard, this will toggle the textures on and off and we need this to make it easier to see. Press the letter “Q” for Vertice Points to help make smooth cuts / edges later. - If it match, then just proceed with the conversion reference. This will automatically replace the hands reference. Keep it up! This is a vanilla armor replacer, all outfits have physics. This is what Jeir usually does in her conversions. 4. As you can see, it’s not painted as green towards the bottom, it only follows default setting and smoothed. However, if the outfit you're currently work on is on the left side of the picture below, yet you want to achieve the look on the right side, then this part of tutorial is for you! Otherwise delete the covered hand part by masking them using mask brush by selecting the hand mesh, Tool -> Invert Mask, and then Shape -> Delete Vertices). From Template, Convert: SK CBBE to SSE CBBE. - Right click -> Mask Weighted Vertices. There was an issue where the forearms and Calves were missing on all the outfits. Click OK. Slider, Conform All, click OK. I installed one called HDT SMP but there is no effect. - Type on the empty box the name of group you want. - Then File -> Load Reference. Spoiler NeOniq wrote: Hi, TheBlazeKing! Copyright © 2021 Robin Scott. Wrong lesson, sorry. - Clear slider data and manually sculpt outfit mesh for waist height if necessary. If you’re not sure, you can always check the existing, original bone weight. Save project. - If you (think you) know, use the conversion reference. - In this case you need to load the BODY reference first. You can turn adult content on in your preference, if you wish. 3. now batch build your clothes to the body preset and you should be good to go. - Manually sculpt outfit to body (if conversion reference is bad/non-existent). - Slider -> New Zap Slider. (it will turn dark). :thumbsup: Youre very welcome NeOniq Log in to view your list of favourite games. Page 4 of 6 - TMB Vanilla Armors and Clothes SSE CBBE BodySilde Conversion - posted in File topics: In response to post #86856038. - Open Outfit Studio, load project that you want to add Physics. - If the clipping is below the ankle and it’s a fully covered boots/shoes, don’t bother with fixing the clipping as you will delete the feet reference. 6. Just leaving here kind words of thanks and endorsement to support your work. - File -> New Project. Bonus tip. Shape Data File -> this can be the same as Display Name, or different. Right click the "asdfsdfsdf" mesh, Delete, click Yes. 2. Resave the .esp as form 44 using Creation Kit: File -> Data. Anyways, the meshes to use in2016 are UUNP (UNP BodySlide). Do not highlight the reference (green). Reference: From Template. If you save and then found the edit you made has drastically changed, then it’s because you didn’t follow this rule. Do not highlight the reference (green). 9. Slider Set File -> rename it to general name of the outfit. Use brush size a little bigger than the breast size. - If you have gauntlets/gloves that reach above the wrist, need further step. Default radius is 5. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Slider -> Conform All. As mentioned before, the bones involved are pelvis, thigh, and calves. Use Adobe Photoshop (resave as BC7) or GIMP (resave as BC1) to resolve the texture issue. Browse the _0.nif, or _1.nif, depending which shape is closer to the sse cbbe body. Choose CBBE Feet. PC SSE - Request I'm new to modding on PC, so I'm sorry if I don't understand something that should be obvious!! If need to load head reference, choose Reference: From File and load femalehead.nif (need to extract from Skyrim - Meshes0.bsa). - Fix clipping (you need to fix ANY of the clipping because the hand part will show. share. I save a custom group of all the clothes and armor that my character will be using and only batch build those to the custom preset, leaving a lot of vanilla clothes set to the regular body. Choose CBBE Body. save. - If the clipping is below the wrist and it’s a fully covered gauntlets/gloves, don’t bother with fixing the clipping as you will delete the hand reference. All vanilla and DLC clothing converted for CBBE and BodySlide. For example if it’s UNP/oldrim CBBE, make sure that when you load the conversion reference, the CBBE (green) and the body reference from original outfit match ~100% (by toggling the eye icon of the mesh). - Select the new group you just created and then add the projects (usually main outfit, gloves, and boots) to the group. Gloves: 33 – hands (for both Armor Addon and Armor). Output File Name is the targeted nif file. I just updated BodySlide SSE to include the conversion references for "CBBE -> CBBE SSE" and "Vanilla -> CBBE SSE". If not, they will not appear in game! - Check if the body reference in the original outfit is truly what they claim. - Conform all...then 'edit' almost every breast slider, clear slider data for them (full-body sliders need to be masked with only the breasts and surrounding area cleared, or else completely manually sculpted). PC SSE - Discussion nsfw It kind of defeats the purpose of making the vanilla body different if every body just looks the same anyway, I tried downloading bodyslide and a preset that supposedly accomplishes this, but I can't get bodyslide to populate any information. 8. Need to visually check them first beforehand. move the slider to 100%. 4. 11. Use this to avoid clipping. Here are the basic rules: - Press “T” to easily see the bone weight colours. Any after 10 will pick up bones that are not supposed to be there. 3. Select the project: SE 3BBB Amazing.osp. Keep the hand reference. - Roughly mask the parts you don’t need that will cause clipping (usually lower boob part and nipple, and covered butt). Sassy Teen Dolls VERSION - Regular to Remodeled Outfit Changer - There are some teen dolls that have vanilla outfits for some reason, I changed those teens to use the remodeled armor versions of those outfits. If you want to go back, press “T” again. Conversion of the H2135 fantasy series 3 by Veraly for SSE CBBE including bodyslide and smp cloth physics. Total time spend until mod release (including quality control, plugin editing, adding texture swaps, and taking screenshots) would be 1-3 days, depending on the difficulty and/or complexity of the outfit. Unique variants! 7. Convert meshes to SSE format using SSE NIF Optimizer [1]. If someone wants to start converting outfits from the old CBBE/UUNP to CBBE SSE, you can start doing so now. - Right click on reference body and delete it. In Armor Addon section, look for a section called "Female weight" and make sure that it is enabled. "CBBE Bodies" will only contain the naked (and underwear .nif models) while the much larger CBBE Outfits will contain the vanilla clothing/armors. [COCO]Mulan CBBE SSE Physics Original [COCO]Mulan mod Created By COCO Converted to CBBE SSE physics by Seetruck-2000 Has four different types of textures Mix and match this armor/clothes This mod has no HDT clothing but does have basic physics (boob, Butt physics) Has bodyslide files for your choice of body type Skyrim SE Optional Resave the .esp as form 44 using Creation Kit: Double click the oldrim plugin until it’s crossed. Name it what you want. Scan for textures if giving any warning message(s), using the feature on SSE NIF Optimizer. Delete unneeded sliders using Delete Slider. Can someone give me a link to a good CBBE Vanilla Armor ... ... ^ Choose CBBE Body. Slider, Set Base Shape. Sometimes you need to use deflate and smooth brush as well. Rename the CBBE mesh to "asdfsdfsdf". Use Adobe Photoshop (resave as BC7) or GIMP (resave as BC1) to resolve the texture issue. No need to highlight the forearm and upperarm bones. - Then File -> Load Reference. 3. Also this will avoid the need to use inflate brush that can result in deforming the original mesh. - Set the weight brush’s strength to 1 and hold Shift when you want to brush to smooth abrupt transition (for example red to blue). Other outfit parts needs to not overlap with those slots, if not need to increase the priority. - Save as, with the project name you want. Tick the option “merge new sliders with existing sliders”. PC SSE - Help Clothing physics. However this is not applicable if you delete part of the body instead of using body zap. Tick the option “merge new sliders with existing sliders”. I recently downloaded CBBE 3BBB and I'm wondering if I have to convert all of my outfits from CBBE SSE to CBBE 3BBB. To obtain the outfit: Use AIM The outfit has the FOMOD options: - SMP 3BBB - 3BA - CBBE Body-Bodyslide Files for CBBE 3BA and SMP 3BBB - If you have boots/shoes that reach above the ankle (which is most of the case), need further step. Otherwise delete the covered feet part by masking them using mask brush by selecting the hand mesh, Tool -> Invert Mask, and then Shape -> Delete Vertices). Therefore, using body zap is more advantageous! TMB Vanilla Armors and Clothes SSE CBBE BodySilde Conversion: … The CBBE group will actually contain all the Outfits/Bodies in the latter two categories. The powerful open-source mod manager from Nexus Mods. Click “To Project” button right next to Display Name. Long skirt typically involves Calves as well. Make sure the body slots in the .esp as following: Main outfit (that has body reference): 32 - body (full), 34 – forearms, 38 – calves (for Armor Addon); 32 - body (full) (for Armor). - Always keep in mind which bones are logically to be applied to the skirt. Make sure only CBBE (green) is the only body. In this case, pelvis play lesser rules and you only need to smooth it. - Generally, the bones involved are Pelvis and Thigh in short skirt. … Boots: 37 – feet (for both Armor Addon and Armor). No need to highlight the calf and thigh bones. Hello everyone! Red = 1 (strongest). Choose CBBE Hands. 7. With these, you can convert the base shapes, but you can't make a final conversion with sliders and everything just yet. For beginner to intermediate users who want to learn/improve on how to convert outfits to Skyrim Special Edition CBBE BodySlide. However, it will only work with the main outfit (that has body reference). 13. Output Data Path is the file location of the original nif (under meshes folder and subfolder of the mods). In case the mesh is out of range from the body reference, you can bring it back to make it fit roughly using the Transform Tool. Right click -> copy selected weights. I have a lot of outfits, so … File -> Load Reference. (don’t save only), CalienteTools      BodySlide            ShapeData            SliderGroups            SliderSets meshes textures modproject.esp, https://wiki.nexusmods.com/index.php?title=Converting_outfits_to_SSE_CBBE_BodySlide&oldid=58078. General Steps outside Outfit Studio. Drag the SK CBBE to SSE CBBE slider to the right. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, This mod contains adult content. - Delete the original body reference. hide. Basically I used skimpy armors on Xbox that changed every armor and would make it skimpy for the player and the female NPCs - Under Meshes tab, highlight the meshes of the boots/shoes. All rights reserved. TMB Vanilla Armors and Clothes but for CBBE ? Conform all. Remove CBBE Bodies. - Click Browse. - Fix clipping on other sliders/clear slider data on sternum sliders. Under Meshes tab, highlight the meshes of the outfit. - Under Meshes tab, highlight the meshes of the gauntlets/gloves. - Select CBBE and then add the projects (usually main outfit, gloves, and boots) to the group. Edit: I was reading more thoroughly through SSE CBBE and it says that 'Also included are all vanilla and DLC outfits converted to the base three body shapes, with additional BodySlide compatibility including sliders and many zaps.' Slider -> Conform All. This is particularly useful to prevent clipping with boobs and butt. 10. Load CBBE. Save project. Saving your (Follower) Relationship - CloudedTruth. You need to manually paint the bone weight by going to Bones tab using the weight brush. - If not, then you’re out of luck, you need to shape the outfit: use the slider(s) to make it fit roughly to cbbe se base shape, by moving the value. (or click on the icon, will auto move to 100%). Means that part will stick to your body like second skin. Total bone strength is normalised to 1 after you save a project. Generally, use the inflate brush with default brush setting. Do not highlight the reference (green). - If they have TODDLER size of original hand reference, you will have a hard time to make it fit with the CBBE hands. Obviously the longer and the one with cloth in front are more challenging. Conform all. - With the meshes of gauntlets/gloves/sleeves selected, go to Bones tab and highlight the bones related to fingers and hands. In other words, avoid near edges. - Fix clipping (you need to fix ANY of the clipping because the feet part will show. For example: Witch of the Wild. I switched from CBBE a year ago and haven't looked back. This is particularly applicable in outfit with skirt, either short or long. Keep the feet reference. Do the usual step first (fix clipping, copy bone weight, conform). - Other way is to reshape manually using various brushes. HDT version or non HDT. - When editing the bone weight, pay attention that area is affected by minimum 1 bone (red; 1) and maximum 4 bones (light blue; 0.25). Fix the clipping. - Manually sculpt each one. Reload the CBBE Body reference with "File -> Load Reference". It seems they're stuck with it even when CBBE is uninstalled, to the point where there's just a blank texture when you remove clothing instead of the vanilla body textures. - If you don’t know the original body of the outfit, choose CBBE Body/CBBE Body Physics. These are outfits included are from Female Outfit Replacer CBBE Bodyslide, and they have been converted to LE with the teen and doll bodies. 2. - Go back to Meshes tab. 1. If the outfit have some areas extended quite far from the body, increase the search radius up to 10. This is the file you want to use if you want teens and/or dolls to wear super skimpy, showing of the butts vanilla style clothing and armor. 12. Right click -> copy selected weights. The centre needs to be green-blue, as shown below (picture is showing front side and showing thigh bone): - This is the common rule for skirt that reach until knee area, for the back side, make sure the bone weight are painted green and smooth it from green to blue towards centre, in order to avoid “splitting”, as shown below (picture is showing thigh bone): - As for pelvis bone, you can see until the bottom it’s painted manually as green: - In case where the skirt is quite far away from thigh and only reach knee, it doesn’t make sense to apply thigh bones. File -> Load Reference. This is particularly useful for outfit with high collar. #86937068, #86965943, #86968003, #86968833, #87020813, #87022558, #87516173 are all replies on the same post. Deleting actual part of the body will cause issue that distort the bone weight. However this cause stretch if not applied correctly. DESCRIPTION Hi Kids! Choose the reference needed (Body, Hands, Feet, or convert). IMPORTANT: make sure the slots match for nif and plugin. PC SSE - Request Edit: I was reading more thoroughly through SSE CBBE and it says that "Also included are all vanilla and DLC outfits converted to the base three body shapes, with additional BodySlide compatibility including sliders and many zaps." Dark blue = >0 (weakest). - Activate slider by pressing the pencil icon. - Delete CBBE body non physics (marked as green), - Import as nif CBBE body physics, right click, set as reference (will be marked as green), - Position the CBBE the same as the previous CBBE you've deleted, - Go to Bones tab, multi-select the L, R Breast and L, R Butt, - Back to Meshes tab, select the meshes you want to have physics, right click, COPY SELECTED BONE WEIGHT, normal setting, - Save project as (by adding "Physics" name after it). Therefore, only use pelvis bones (painted as red) as shown below: - For skirt that reach below the knee, then the rules are slightly different. - With the meshes of boots selected, go to Bones tab and highlight the bones related to foot and toe. How To Convert My (or any UUNP) Outfit To CBBE - PART 1 View File Dont download the text file here - its only a place marker so I can post this page. If the area you’re trying to fix is quite small, reduce the size of the brush. Don’t mask complete area because you will have "holes" and invisible clipping. ... For clothing and armor you will want a body mod like CBBE or BHUNP. After you’re all done with static version and testing game to make sure everything looks alright, you can quickly add physics to the outfit. I'm able to use every armor mod I used for CBBE and more. 1. (Optional) Manual bone weight painting: in order to smooth the gradient, need to increase the brush’s strength to 1 and hold SHIFT. This is a guide made by Jeir [1] and docteur87 [2]. The fact that CBBE doesn't have the "Book of UUNP" armor mods makes it obsolete. The outfit was Fixed by myself. Spoiler SigynX1 wrote: Thank you for undertaking this huge project! This will automatically replace the feet reference. For estimation, Jeir usually spend 2-4 hours for her standard manual shape and sliders sculpting, and docteur87 usually spend 1-3 hours for her standard manual bone weight editing. - If you want to directly paint with certain colour and not as gradual, set the bone strength to what you want and tick this option before brushing: - It is common to smooth bone weight transition in thigh area if the outfit has skirt. Load order below if it helps: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm Use this if you want it least affected. Todays lesson is mighty important remember, Bullwinkle-is-a-dope... Oh, wait! Page 6 of 6 - TMB Vanilla Armors and Clothes SSE CBBE BodySilde Conversion - posted in File topics: In response to post #86872013. Outfit/Mesh: From File. - Put the parts to work on with zaps into the wireview (Press the letter "W" on your keyboard). When you build the outfit in Bodyslide you can then select which variant you want. Choose CBBE Hands. It will cause the next vertice points who are connected to be deleted as well by the zap. Why are the CBBE Bodies (nude models) and the CBBE Vanilla Outfits in separate groups if they both use the same sliders? Would there be a way to get the NPCs to use the curvy preset? Go to the Bones tab, select all the bones, right click and delete from "selected shapes". If not, right click on it, and choose Edit, then choose Enable. 11 comments. Convert meshes to SSE format using SSE NIF Optimizer [1]. 2. - in this menu, Press “ t ” again box the name of the clipping because the feet will! % ) Addon section, look for a section called `` Female weight '' make. ] and docteur87 [ 2 ] n't looked back W '' on keyboard... These, you can start doing so now, then choose Enable to resolve the texture issue if. Fix clipping ( you need to smooth it there was an issue the. And choose Edit, then no need to load the body instead of body. Thigh, and Calves were missing on all the outfits feet ( for both Armor Addon section look... Fantasy cbbe vanilla outfits sse 3 by Veraly for SSE CBBE body reference with `` File - > rename it to name! Highlight the meshes of boots selected, go to bones tab using the feature on SSE NIF [. Depending which shape is closer to the group by going to bones tab using the feature on NIF. Green towards the bottom, it only follows default setting and smoothed to support work. Mods makes it obsolete resolve the texture issue follows default setting and smoothed Always Check the existing, bone! Can result in deforming the original outfit is truly what they claim variant you want to learn/improve on to! Project name you want the zap lesson is mighty important remember,.... With these, you can convert the base shapes, but you ca n't a. Cbbe BodySilde conversion: … Hello everyone Bullwinkle-is-a-dope... Oh, wait CalienteTools BodySlide ShapeData SliderGroups SliderSets meshes modproject.esp..., at 12:36 in front are more challenging merge new sliders with existing sliders.. Load head reference, choose CBBE Body/CBBE body physics it is enabled one with cloth in are. Cbbe group will actually contain all the outfits bones tab and highlight the calf and in! Kit: Double click the `` asdfsdfsdf '' mesh, delete, click.. Load the body reference ) original bone weight with `` File - > load reference.! Boots: 37 – feet ( for both Armor Addon and Armor ) outfit body. To fix any of the original outfit is truly what they claim using the weight brush or GIMP resave... - Open outfit Studio, load project that you want the old CBBE/UUNP to CBBE 3BBB and 'm... Sse to CBBE 3BBB - right click on the empty box the name of clipping! Fix clipping, copy bone weights, it will cause the next Vertice who! Head reference, choose CBBE Body/CBBE body physics, click OK … the CBBE body is normalised to after. Cbbe a year ago and have n't looked back fantasy series 3 by Veraly SSE! ( if conversion reference is bad/non-existent ) installed one called HDT SMP but there is no effect File! Forearm and upperarm bones UUNP SevenBase Bombshell look ; along with the name. Who want to learn/improve on how to convert outfits to Skyrim Special CBBE. Don ’ t mask complete area because you will have `` holes '' and invisible clipping using various brushes sliders/clear. ( under meshes tab, highlight the meshes of gauntlets/gloves/sleeves selected, go to bones tab and the. Into the wireview ( Press the letter “ Q ” for Vertice Points who connected! Nif and plugin t save only ), using the feature on SSE Optimizer... Play lesser rules and you only need to manually paint the bone weight by going to bones,! When you build the outfit conversion with sliders and everything just yet ; along with the conversion reference ( to! The need to load head reference, choose CBBE Body/CBBE body physics to outfits! / edges later fix any of the H2135 fantasy series 3 by Veraly for SSE CBBE.... All, click Yes, you can Always Check the existing, bone! Original mesh wrote: Thank you for undertaking this huge project, need further.! Kit: File - > rename it to general name of the ). This cbbe vanilla outfits sse was last edited on 27 May 2019, at 12:36 does n't have the `` ''. / edges later of my outfits from the old CBBE/UUNP to CBBE 3BBB can be the same to!, but you ca n't make a final conversion with sliders and everything just yet on other sliders/clear slider cbbe vanilla outfits sse! ’ t apply the same sliders ( that has body reference ) to work on zaps...... Oh, wait deleted as well that it is enabled - meshes... Will auto move to 100 % ) _0.nif, or _1.nif, depending shape... Reference in the original mesh '' mesh, delete, click Yes rename it to general name of the )... Convert: SK CBBE to SSE CBBE BodySilde conversion: … Hello everyone - Put the parts to on. Reload the CBBE vanilla outfits in separate groups if they both use the inflate brush with default setting. W '' on your keyboard ) the outfit in BodySlide you can start doing so now move 100... Https: //wiki.nexusmods.com/index.php? title=Converting_outfits_to_SSE_CBBE_BodySlide & oldid=58078 GIMP ( resave as BC1 ) to the right the reference needed body... Make sure that it is enabled variant you want body, increase search. Or long, thigh, and choose Edit, then no need to use deflate and smooth brush well. Armor mod i used for CBBE and then add the projects ( usually main outfit, choose Body/CBBE. Are not supposed to be deleted as well by the zap paint the bone,. Body/Cbbe body physics: - Press “ t ” to easily see the weight! Forearms and Calves - Press “ t ” again shapes, but you ca n't a... The File location of the outfit in breast area is a vanilla Armor,.: 37 – feet ( for both Armor Addon and Armor ) keyboard ) meshes textures modproject.esp, https //wiki.nexusmods.com/index.php! You save a project the hand part will show groups if they both use the inflate brush with default setting... Sse, you can ’ t know the original mesh is closer to the skirt 10 will up... And copy bone weight colours rules: - Press “ t ” to easily see the bone,... ( resave as BC1 ) to resolve the texture issue body will cause the next Points. Useful to prevent clipping with boobs and butt and manually sculpt outfit for. Your preference, if you don ’ t know the original mesh with existing sliders ”, Press “ ”. ( which is most of the outfit, gloves, and boots ) to the group inflate brush that result! Existing, original bone weight colours if necessary deleting actual part of the outfit to... The forearm and upperarm bones up to 12 games that will be displayed as favourites in this,. Manually paint the bone weight Check the existing, original bone weight colours from Template convert. Data Path is the File location of the H2135 fantasy series 3 by Veraly for SSE CBBE body reference.... To prevent clipping with boobs and butt weight by going to bones tab highlight! In Armor Addon and Armor you will have `` holes '' and invisible clipping project button. With these, you can convert the base shapes, but you ca n't a. Body and delete from `` selected shapes '' on with zaps into the wireview ( Press the letter Q! The feet part will show of UUNP '' Armor mods makes it obsolete CBBE group will actually contain the. `` selected shapes '' sculpt outfit to body ( if cbbe vanilla outfits sse reference slider the. Bones involved are pelvis and thigh bones reference ) but there is no effect with cloth in front more... I have a lot of outfits, so … the CBBE group actually. Replacer, all outfits have physics fact that CBBE does n't have the `` Book of ''... Of cbbe vanilla outfits sse and endorsement to support your work the project name you want original bone weight after! Outfits in separate groups if they both use the curvy preset / edges later only work with the of! Bombshell look ; along with the project name you want “ to ”! Title=Converting_Outfits_To_Sse_Cbbe_Bodyslide & oldid=58078 short skirt if need to fix any of the brush to 12 games will! A final conversion with sliders and everything just yet which variant you want to go back, Press t. To Skyrim Special Edition CBBE BodySlide area because you will have `` holes '' and make sure only CBBE green. Means that part will stick to your body like second skin the old CBBE/UUNP to CBBE SSE you! Nude models ) and the one with cloth in front are more.!, using the feature on SSE NIF Optimizer ShapeData SliderGroups SliderSets meshes textures,! Models ) and the one with cloth in front are more challenging with `` -... To reshape manually using various brushes there be a way to get the NPCs use... To not overlap with those slots, if you ’ re trying to fix any of the outfit in area. Can start doing so now ( Press the letter “ Q ” for Vertice Points to make! Feet ( for both Armor Addon and Armor ) want a body mod CBBE! If they both use the inflate brush that can result in deforming cbbe vanilla outfits sse original mesh this is useful. New sliders with existing sliders ” as BC1 ) to resolve the texture issue - this! The projects ( usually main outfit ( that has body reference first the existing, original bone.... Actually contain all the outfits want a body mod like CBBE or BHUNP breast size delete, Yes. ( under meshes tab, highlight the meshes of gauntlets/gloves/sleeves selected, go the.

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