Some perform better with the loops left as they are, sometimes by more than a factor of two. This paper presents an original method allowing to efficiently exploit dynamical parallelism at both loop-level and task-level, which remains rarely used. To be effective, loop unrolling requires a fairly large number of iterations in the original loop. For example, consider the implications if the iteration count were not divisible by 5. RittidddiRename registers to avoid name dependencies 4. Assuming a large value for N, the previous loop was an ideal candidate for loop unrolling. The degree to which unrolling is beneficial, known as the unroll factor, depends on the available execution resources of the microarchitecture and the execution latency of paired AESE/AESMC operations. . Apart from very small and simple code, unrolled loops that contain branches are even slower than recursions. The SYCL kernel performs one loop iteration of each work-item per clock cycle. Of course, you cant eliminate memory references; programs have to get to their data one way or another. Usually, when we think of a two-dimensional array, we think of a rectangle or a square (see [Figure 1]). If not, your program suffers a cache miss while a new cache line is fetched from main memory, replacing an old one. The ratio of memory references to floating-point operations is 2:1. There is no point in unrolling the outer loop. This example makes reference only to x(i) and x(i - 1) in the loop (the latter only to develop the new value x(i)) therefore, given that there is no later reference to the array x developed here, its usages could be replaced by a simple variable. On a lesser scale loop unrolling could change control . @PeterCordes I thought the OP was confused about what the textbook question meant so was trying to give a simple answer so they could see broadly how unrolling works. To get an assembly language listing on most machines, compile with the, The compiler reduces the complexity of loop index expressions with a technique called. The trick is to block references so that you grab a few elements of A, and then a few of B, and then a few of A, and so on in neighborhoods. Benefits Reduce branch overhead This is especially significant for small loops. This code shows another method that limits the size of the inner loop and visits it repeatedly: Where the inner I loop used to execute N iterations at a time, the new K loop executes only 16 iterations. As N increases from one to the length of the cache line (adjusting for the length of each element), the performance worsens. Assembler example (IBM/360 or Z/Architecture), /* The number of entries processed per loop iteration. Book: High Performance Computing (Severance), { "3.01:_What_a_Compiler_Does" : "property get [Map MindTouch.Deki.Logic.ExtensionProcessorQueryProvider+<>c__DisplayClass228_0.b__1]()", "3.02:_Timing_and_Profiling" : "property get [Map MindTouch.Deki.Logic.ExtensionProcessorQueryProvider+<>c__DisplayClass228_0.b__1]()", "3.03:_Eliminating_Clutter" : "property get [Map MindTouch.Deki.Logic.ExtensionProcessorQueryProvider+<>c__DisplayClass228_0.b__1]()", "3.04:_Loop_Optimizations" : "property get [Map MindTouch.Deki.Logic.ExtensionProcessorQueryProvider+<>c__DisplayClass228_0.b__1]()" }, { "00:_Front_Matter" : "property get [Map MindTouch.Deki.Logic.ExtensionProcessorQueryProvider+<>c__DisplayClass228_0.b__1]()", "01:_Introduction" : "property get [Map MindTouch.Deki.Logic.ExtensionProcessorQueryProvider+<>c__DisplayClass228_0.b__1]()", "02:_Modern_Computer_Architectures" : "property get [Map MindTouch.Deki.Logic.ExtensionProcessorQueryProvider+<>c__DisplayClass228_0.b__1]()", "03:_Programming_and_Tuning_Software" : "property get [Map MindTouch.Deki.Logic.ExtensionProcessorQueryProvider+<>c__DisplayClass228_0.b__1]()", "04:_Shared-Memory_Parallel_Processors" : "property get [Map MindTouch.Deki.Logic.ExtensionProcessorQueryProvider+<>c__DisplayClass228_0.b__1]()", "05:_Scalable_Parallel_Processing" : "property get [Map MindTouch.Deki.Logic.ExtensionProcessorQueryProvider+<>c__DisplayClass228_0.b__1]()", "06:_Appendixes" : "property get [Map MindTouch.Deki.Logic.ExtensionProcessorQueryProvider+<>c__DisplayClass228_0.b__1]()", "zz:_Back_Matter" : "property get [Map MindTouch.Deki.Logic.ExtensionProcessorQueryProvider+<>c__DisplayClass228_0.b__1]()" }, [ "article:topic", "authorname:severancec", "license:ccby", "showtoc:no" ], https://eng.libretexts.org/@app/auth/3/login?returnto=https%3A%2F%2Feng.libretexts.org%2FBookshelves%2FComputer_Science%2FProgramming_and_Computation_Fundamentals%2FBook%253A_High_Performance_Computing_(Severance)%2F03%253A_Programming_and_Tuning_Software%2F3.04%253A_Loop_Optimizations, \( \newcommand{\vecs}[1]{\overset { \scriptstyle \rightharpoonup} {\mathbf{#1}}}\) \( \newcommand{\vecd}[1]{\overset{-\!-\!\rightharpoonup}{\vphantom{a}\smash{#1}}} \)\(\newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\) \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\) \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\) \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\) \( \newcommand{\Span}{\mathrm{span}}\) \(\newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\) \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\) \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\) \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\) \( \newcommand{\Span}{\mathrm{span}}\)\(\newcommand{\AA}{\unicode[.8,0]{x212B}}\), Qualifying Candidates for Loop Unrolling Up one level, Outer Loop Unrolling to Expose Computations, Loop Interchange to Move Computations to the Center, Loop Interchange to Ease Memory Access Patterns, Programs That Require More Memory Than You Have, status page at https://status.libretexts.org, Virtual memorymanaged, out-of-core solutions, Take a look at the assembly language output to be sure, which may be going a bit overboard. Reference:https://en.wikipedia.org/wiki/Loop_unrolling. how to optimize this code with unrolling factor 3? Unrolling also reduces the overall number of branches significantly and gives the processor more instructions between branches (i.e., it increases the size of the basic blocks). Can also cause an increase in instruction cache misses, which may adversely affect performance. The transformation can be undertaken manually by the programmer or by an optimizing compiler. This usually requires "base plus offset" addressing, rather than indexed referencing. Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as spacetime tradeoff. extra instructions to calculate the iteration count of the unrolled loop. Assuming that we are operating on a cache-based system, and the matrix is larger than the cache, this extra store wont add much to the execution time. However, if all array references are strided the same way, you will want to try loop unrolling or loop interchange first. However, synthesis stops with following error: ERROR: [XFORM 203-504] Stop unrolling loop 'Loop-1' in function 'func_m' because it may cause large runtime and excessive memory usage due to increase in code size. Also run some tests to determine if the compiler optimizations are as good as hand optimizations. Array storage starts at the upper left, proceeds down to the bottom, and then starts over at the top of the next column. See your article appearing on the GeeksforGeeks main page and help other Geeks. Similar techniques can of course be used where multiple instructions are involved, as long as the combined instruction length is adjusted accordingly. Operation counting is the process of surveying a loop to understand the operation mix. What relationship does the unrolling amount have to floating-point pipeline depths? This patch has some noise in SPEC 2006 results. And that's probably useful in general / in theory. The FORTRAN loop below has unit stride, and therefore will run quickly: In contrast, the next loop is slower because its stride is N (which, we assume, is greater than 1). Loop unrolling by a factor of 2 effectively transforms the code to look like the following code where the break construct is used to ensure the functionality remains the same, and the loop exits at the appropriate point: for (int i = 0; i < X; i += 2) { a [i] = b [i] + c [i]; if (i+1 >= X) break; a [i+1] = b [i+1] + c [i+1]; } It is, of course, perfectly possible to generate the above code "inline" using a single assembler macro statement, specifying just four or five operands (or alternatively, make it into a library subroutine, accessed by a simple call, passing a list of parameters), making the optimization readily accessible. Given the following vector sum, how can we rearrange the loop? Staging Ground Beta 1 Recap, and Reviewers needed for Beta 2, Fastest way to determine if an integer's square root is an integer. Local Optimizations and Loops 5. In this section we are going to discuss a few categories of loops that are generally not prime candidates for unrolling, and give you some ideas of what you can do about them. While there are several types of loops, . This is exactly what we accomplished by unrolling both the inner and outer loops, as in the following example. This loop involves two vectors. Loop unrolling creates several copies of a loop body and modifies the loop indexes appropriately. does unrolling loops in x86-64 actually make code faster? The number of copies inside loop body is called the loop unrolling factor. But if you work with a reasonably large value of N, say 512, you will see a significant increase in performance. 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